CollegeDays

A time management simulation board game.
animat-calendar-color.gif

Timeline

Nov 2021

2 weeks

animat-diamond-color.gif

My Role

Game Designer

animat-designsoftware-color.gif

Tools

Figma

animat-lightbulb-color.gif

Skills

Ideation, Prototyping, Playtest, Documentation

Experience Goal

In the board game - CollegeDays (originally named 2 Days in IMGD), the players will feel struggled but still motivated to live a healthier lifestyle as they try to gain the most points possible through striking a better balance of their body fitness, mental health and coursework.

Design Requirement

undraw_game_world_0o6q.png

Meaningful Play

undraw_Time_management_re_tk5w.png

~30min Gameplay

undraw_People_re_8spw.png

4 players at most

Iterative Design Process

Ideation and self playtests to make up the rules:

2 days - round 0_edited.png

Self playtest 1.0

round0.5_playtest.jpg

Self playtest 2.0

1st Round of Playtest

2 days - round 1.jpg
022-smiling face.png
  • Players liked the game having a streamlined flow and all the mechanics come together to make a unified and immersive experience.

  • Rulebook was unambiguous and comprehensive.

  • Players were impressed by the quality of my physical materials.

003-dizzy.png
  • Since the rules were long and the game system was complicated, the game failed to be resolved in 30 minutes. Players took too much time differentiating different types of tokens while reading the "Contents" section on rulebook, before the actual setup.

  • The dice colors caused a little confusion. It was unintuitive that rolling a "red" means both red and orange books on the red-orange shelf are on sale.

Version Update 1.1