A time management simulation board game.
Ideation, Prototyping, Playtest, Documentation
In the board game - CollegeDays (originally named 2 Days in IMGD), the players will feel struggled but still motivated to live a healthier lifestyle as they try to gain the most points possible through striking a better balance of their body fitness, mental health and coursework.
4 players at most
Iterative Design Process
Ideation and self playtests to make up the rules:
Self playtest 1.0
Self playtest 2.0
1st Round of Playtest
Players liked the game having a streamlined flow and all the mechanics come together to make a unified and immersive experience.
Rulebook was unambiguous and comprehensive.
Players were impressed by the quality of my physical materials.
Since the rules were long and the game system was complicated, the game failed to be resolved in 30 minutes. Players took too much time differentiating different types of tokens while reading the "Contents" section on rulebook, before the actual setup.
The dice colors caused a little confusion. It was unintuitive that rolling a "red" means both red and orange books on the red-orange shelf are on sale.
Version Update 1.1